With online gaming, only the developers made profits while gamers only spent money for in-game assets. But all that may be about to change, with gamers increasingly seeking incentives for the number of hours spent in the virtual gaming worlds. The advent of the metaverse made this possible by leading to the rise of the play-to-earn model.
Video games, like mobile phones, saw some major transformations over the past few years—from portable palm-sized ones to computer games to wireless consoles. Gaming enthusiasts also transitioned from plain vanilla games to games like Grand Theft Auto, Call of Duty, and Assassin's Creed where they spent hundreds of dollars on in-game items like skins and weapons to flaunt them to their friends and competitors.
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So far, however, only the developers of these games made financial gains while the gamers only spent money to enjoy. But the new breed of gamers wanted a change. They sought incentives for the number of hours spent in the virtual gaming worlds, and the advent of the metaverse made this possible. It led to the rise of the play-to-earn model.
How are play-to-earn models in metaverse different from mobile games?
Most video games so far had a centralised economic model where developers and publishers had the rights to all in-game economy items and the right to distribute the in-game assets as they saw fit. For example, if you owned skins or any in-game items, the developers had the authority to allow you to own them. But if they chose to shut down the game or strip any features of the game that affected the item you owned, you would have no recourse, and the item or skin would be lost.
With the arrival of the 'play-to-earn' model, all the digital assets you own within the game are empirically yours, and you can do whatever you want with them. You can even sell them on other marketplaces.
How do the play-to-earn model and ownership work?
Play-to-earn games rely on blockchain technology, as you can earn items while playing the games in the form of crypto tokens, non-fungible tokens (NFTs), and through a process known as staking. Many of these games will reward you time by offering you one of the digital assets above.
For example, in the game world of Axie Infinity, you earn tokens called SLPs, which you can sell on exchanges for fiat or stablecoins.
You can also sell and trade digital assets like land and weapons in the form of NFTs to other players in a dedicated marketplace. As these items would be tokenised, they are unique assets that cannot be replicated, and the token for these items is stored securely in a distributed ledger.
In a game called Decentraland, you can sell and buy virtual plots. Recently, a piece of virtual land on Decentraland was sold for $1.3 million.
These assets are stored on a blockchain, so you do not worry about their security. And these assets would be wholly owned by you. The publisher or the developer would not have any right of ownership.
It should be noted that no games are truly 'decentralised' as they still require the authority of the publisher to define, issue, and constrain the asset that eventually is traded as an NFT.
A step-by-step guide on play-to-earn games:
This guide will discuss what you need to do to start play-to-earn games. As the processes for different games are different, we will discuss the two most popular games, Axie Infinity, and Decentraland.
The play-to-earn game model in the metaverse is an emerging market where players can monetise the amount of time they spend playing video games. The model is still in its infancy, so it is hard to speculate how profitable this gaming model will be for the players in the future.
(Edited by : Vijay Anand)
First Published: IST